✦ Six live demos · Six unique RPG worlds · No launch ETA ✦
After full launch · where supported

A World That Keeps Changing.

Possible monthly themes and holiday gameplay for eligible games after they fully launch—not active events or scheduled releases.

Post-launch ideas, not live events. Monthly themes and holiday gameplay are intended only after each eligible game reaches full launch. Not every game will necessarily receive every kind of event.

Potential Seasonal Worlds

The examples below show how released games could receive new reasons to return, with themes that suit their existing systems instead of arbitrary temporary locks.

Example monthly theme · Emberbound

Emberwake Trials

A possible rotating boss theme, themed materials and visual rewards built around Emberbound's regions.

Example seasonal feature · Wildsigil

Moonlit Migration

Imagine themed creature encounters and a limited-time exploration theme, without affecting permanent creature ownership.

Example holiday gameplay · Labyrinth

Haunted Guild Raid

Potential holiday-themed invaders, dungeon scenery, and special defensive challenges after release.

Example holiday idea · Emberbound

Winterforge

Winter-flavored expedition content, new cosmetics, and carefully balanced seasonal challenges.

Example monthly theme · Wildsigil

Blooming Sigils

A changing biome palette and special encounters based on breeding and discovery systems.

Example monthly theme · Labyrinth

The Crystal Siege

An alternate visual theme for guild raids, with themed dungeon decorations and optional objectives.

Only Where It Fits

Core Progression Comes First

Players should be able to enjoy the main games without needing to participate in every seasonal activity.

Content After Release

Any future monthly and holiday themes depend on the game's completed systems, development time and player feedback. No event dates are being promised.